Punky Talk #2: Roman Rackwitz
Roman has been involved in game thinking and gamification since 2007. He has already been named one of the top 10 gamification experts in the world. He describes himself as a naive optimist who rebels against the mindset that gaming were a waste of time. He wants to break down barriers and make games a natural thing, even in a corporate environment.
In the interview with E-Learning Punk moderator Vanessa, he talks about why failure is so important for our personal progress, why content is king but context is god, and why rewards should act as feedback – not bribery.
The interview was recorded live at LEARNTEC 2020 in Karlsruhe (Germany).
(Note: under "settings", you can turn on the English subtitles for this interview)
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Go for Game-based Learning
We talk about what lies beneath the trend of this playful knowledge transfer method. We explain why it works so well and present 3 application scenarios for learning games in the company.